Page 97 - Contemporary Art and Old Masters
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A challenging aspect of filmmaking is staying cutting-edge as there Virtual reality technology, in its current state, has a wide range of
is not one single point that is the deciding factor of innovation in applications in medicine, military training, education, gaming and
today’s visual culture. In the age of the computer and digital, in an therapy. The research will also take into account advanced sound
environment of global competition, analogue technologies have design, interactivity, miniaturisation, AI, and still unstandardized
entered an aging phase. The digital was the decline of many analogue filming aids such as drones, 360° cameras, 3D and binaural audio
applications, in particular the decline of traditional implementations in and other developing technologies. It will identify in which ways
humanist fields such as in fine arts, the film industry, music industry, they are linked, finding the dialogue between these advances and
publishing industry, and their Digital Age computerized reinvention. the traditional filmmakers craft. These new assets are currently
This thesis will look into the possibilities of expression in film currently being pioneered, but thus far the new tools at our disposal have
offered by VR and AR as a new layer of digital strokes on the already not yet been clearly identified as they are not always being used
existing canvas of film culture. VR and AR, being a hybridization of with filmmaking in focus.
mediums stemming from the advances in computing since the 1950s. Andre Rusu - Virtual and Augmented Reality
A study on technological advances revolutionising mass cuture
and filmmaking. PhD Film and Television Studies. excerpt
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