Page 71 - The MoMA/ Guggenheim issue of World of Art magazine (2003)
P. 71

sorin AlbU
          The  year  1965  marks  the  birth  of
          computer graphics. it was then that,
          simultaneously and yet independently
          from one another, Frieder nake, georg
          nees, and a. michael noll discovered that
          the computer could be set up to compete   www.artsoral. com
          with the classical tools of art as a new   m U ltimedi A
          and unconventional instrument. The art
          critics and artists took up the challenge.
          heated discussions followed regarding
          the definition of art and the question
          of  whether  a  graphic  produced  by  a
          computer can be considered art. Today,
          this question is still undecided, but one
          of the more heartening consequences of
          this conflict has been the spanning of a
          bridge between the traditional and the
          technical sections of our culture.
          it would make little sense to develop a
          computer program to produce a single
          graphic. but they are at least written
          to  allow  one  to  change  a  range  of
          parameters,  and  in  many  cases  the
          palette  of  options  is  so  great  that
          individual realizations from the same
          program are often scarcely recognizable
          as such. Strictly speaking, this is the
          reason that the single image is not an
          adequate  form  in  which  to  present
          computer art; it is much better depicted
          as a series, if, from one picture to the
          next, one makes only small adjustments
          to the parameters, the result appears
          in phased images that can be seen as
          sequences of movements. They provide
          the raw material for computer films;
          thus working with computer systems
          makes  a  step  appear  obvious  that
          conventional art was not able to take.
          What is meant here is the transition
          from a non-representational picture to
          a moving form of depiction, as we find
          analogous to the auditory field of music.
          even if computer art did not
          accomplish  anything  else,  this  alone
          would be adequate compensation for
          the effort. What has only been vaguely
          hinted at in fireworks, waterworks, and
          kaleidoscopes, has now matured into a
          manageable form of representation, it
          is, however, still so strange and unusual
          that  it  will  certainly  take  centuries
          before these new possibilities can be
          fully exploited.
          curtsey herbert w. franke, visual computer
          art, art Electronica: facing the future /art
          Electronica center

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